Install Monodevelop Windows
Install MonoDevelop on Debian 10 (Buster). Never had a problem with installing MonoDevelop on Debian before. Even after they removed it from the Debian official repository. That MonoDevelop version was usually very old anyway.
Well, as you said Microsoft already has an IDE for Windows, so if MS doesn't want to spend time and resources to generate and publish builds of MonoDevelop for Windows, that is reasonable to me. MonoDevelop is an open source project, anyone can do it. MonoDevelop can be used on Windows, macOS and Linux. Officially supported Linux distributions include CentOS, Debian, Fedora, openSUSE, SUSE Linux Enterprise, Red Hat Enterprise Linux and Ubuntu, with many other distributions providing their own unofficial builds of MonoDevelop in their repositories. MonoDevelop is an open source integrated development environment for Linux OS and Windows primarily for C# and other.NET languages, but is open to other programming languages too. MonoDevelop enables developers to quickly write desktop and web applications on Linux, Windows and Mac OS X. May 10, 2019 Unity's MonoDevelop is part of Unity's installer. Just install Unity over top of itself. Test repo to build MonoDevelop on Windows. Contribute to lextm/monodevelop-windows development by creating an account on GitHub.
This actually took me some hours to figure out and some support on Debian Facebook group https://www.facebook.com/groups/lifewithdebian/
For Debian 8 and Debian 9 the instructions on MonoDevelops webpage works just fine. Since Debian 10 is just out I figure they haven’t tested (and they also write that) Debian 10 yet. But should be working on newer Debian version. So lets install MonoDevelop on Debian 10.
By default apt doesn’t download from https, so you need to install the following packages first.
Then we add the key for the repository.
Add the correct repository for Debian 10 (Buster)
Last thing before installing MonoDevelop, update your package list.
Then you can install MonoDevelop.
Hope you managed to install MonoDevelop to Debian 10. Your Debian 10 system should now have the latest MonoDevelop version installed. Congrats!
If you follow the same path in MonoDevelops instructions for Debian 8 and Debian 9, where they use vs-jessie and vs-stretch. You would assume to use vs-buster. If you use vs-buster and try to install MonoDevelop you will not find it. You will get a message with something like: Unable to locate the package: monodevelop
Also check out if you like: Fastest Debian Mirror, and how to find it
Related posts:
Language - C# Windows with MonoDevelop / Xamarin Studio Welcome to using Phidgets with C#! By using C#, you will have access to the complete Phidget22 API, including events. MonoDevelop is an open-source programming environment that mimics the capabilities of Microsoft Visual Studio and is available across all operating systems. |
Install Phidget Drivers for Windows
Before getting started with the guides below, ensure you have the following components installed on your machine:
- You will need the Phidgets Windows Drivers
Use Our Examples
One of the best ways to start programming with Phidgets is to use our example code as a guide. In order to run the examples, you will need to download and install Xamarin Studio for Windows.
Now that you have Xamarin Studio installed, select an example that will work with your Phidget:
Next, open the example project:
Right click the project, and click Run Item:
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The application will open the Phidget, list basic information about the Phidget, and demonstrate the Phidget's functionality. Here is an example of a Digital Output channel on a RFID Phidget:
Install Monodevelop Windows Xp
You should now have the example up and running for your device. Play around with the device and experiment with some of the functionality. When you are ready, the next step is configuring your project and writing your own code!
Editing the Examples
You'll need to modify a few things to adapt these examples for your own purposes. Start by removing the following line:
Then, you can modify any line that mentions phidgetParameters
by setting it to the desired value instead of using PhidgetParameters object.
For instance:
Might become:
You can then manipulate the rest of the code as your application requires. A more in-depth description of programming with Phidgets will be covered in the next section.
Setting up a New Project
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget .NET library. To begin:
Create a new .NET project:
Next, add a reference to the Phidget .NET library:
On the following screen, select Phidget22.NET.dll:
Finally, to include the Phidget .NET library, add the following lines to main window class file:
Success! The project now has access to Phidgets. You can now continue to write code as described in the Write Code section.
Success! The project now has access to Phidgets.
What's Next?
Now that you have set up Phidgets to work with your programming environment, we recommend you read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.